Reserve cards are available for pairing up (two cards totaling 13) at any time. There are 7 Reserves at the bottom of the layout. Kings total 13 on their own and so are automatically removed from the game.Ĭards that are paired up are removed from play. Also 5 and 8, 4 and 9, 3 and 10, 2 and J, and A and Q.Ĭards available for pairing are completely uncovered cards in the pyramid, the 7 reserve cards, and the topmost card of the Discard Pile. For example, a 6 and a 7 pair up and may be removed. In Pyramid, cards are paired up when their ranks total 13. Only cards that are completely uncovered may be paired up. Using one deck, 28 cards are dealt to the layout in the shape of a pyramid. Undoing the move will also move the cards back.Remove all cards from the layout by matching pairs of cards totalling 13. If you decide to move the draggedĬard(s) somewhere else, just drag them there and the other cards will go back to where they
Move, hold the dragged card(s) at the destination for a second. The effect is the same as clicking each card. If youĬancel the drag or undo the move, all the cards will go back to where they were.ĭragging a card or cards to the middle of a stack will attempt to move all the cards above theĭestination out of the way. The effect will be the same as clicking each card. You can use super moves to make your game playing more efficient.Ĭlicking or dragging a card that isn't immediately accessible will attempt to move all the cardsĪbove it in its stack until the move is valid. The game is won when all 48 cards are arranged in four suit sequences from Ace to Queen with an Ace as the first card on the first row and a Queen as the last card of the sixth row it does not matter where the gaps end up when this is achieved. The rows run from left to right, top to bottom.Thus, a gap on the extreme left of a row can be filled with a card with the same suit and a rank lower than the card on the gap's left or a card with the same suit and a rank higher than the last card of the row above, and vice versa. So goes with the last card of the sixth row to the first card of the first row. The last card of one row is connected to the first card of the next. However, a gap to the left of an Ace is not filled. A gap to the right of a Queen can be filled with any ace or a card that is the same suit and a rank lower than the card on the gap's right, again, whichever is more advantageous.A gap is filled by a card that is the same suit and a rank higher than the card on the gap's left or one that is the same suit and a rank lower than the card on the gap's right, whichever is more advantageous.This leaves six gaps, four left behind by the Kings and the two spaces formed on the first two rows. Then, the Kings are removed and discarded from play. The first two rows should have 8 cards each, while the rest have 9 cards each. In fact, this game is more akin to another solitaire game, Gaps, though less mechanical.įirst, all 52 cards are laid out into 6 rows, similar to a 6 x 9 grid. Although the words maze and labyrinth are synonymous with each other, this game and the solitaire game of Labyrinth should not be confused with each other because they are different in the manner of game play and dealing. Maze is a solitaire card game using 48 out of a deck of 52 playing cards.